Role
UX/UI Designer
Industry
Video Games
Duration
2 months, 2025
OVERVIEW
A standardized widget that shows players what contextual controls they need, when they need them, without being intrusive. It is fully data-fed, can be used across mechanics like spectating, music, mount running, combat, duel, housing, fishing in the game
goals
Player POV
Deliver consistent, easy-to-understand control hints that improve usability and does not over-explain a mechanic.
Serves as an alternative to text-heavy tutorials and boosts player's learning curve.
Business POV
Provide a data-driven, reusable widget that teams can customize and implement independently, reducing reliance on UX support.
hint wireframes

hint placement
use cases in game
Spectating
A gameplay mode where players watch the match or other players’ actions without directly controlling a character.







