In-game shops

Unifying how players browse, compare and buy

Owned data-driven monetization and shop in games. Designed browsing & checkout flows, boosting player engagement and purchase rates by 10%.

Role

Product Designer

Industry

Gaming

Duration

Shipped, 2023-2025

Impact

Acquired 100,000 players

Before
After
Overview

problem

Players struggled to find and purchase items tied to their progression. Shops looked and behaved differently across the game, leading to confusion, inconsistent usability, and unclear upgrade paths.

goal

Build a unified shop where players can browse, compare, and purchase progression-based items in a consistent, intuitive experience.

personal challenge

I was the sole designer for monetization features. When I joined, all the shops had different layouts, and built on different canvases causing lots of extra work for both design and engineering.

I worked with UI Tech and engineering teams to rebuild all shops on one shared Lua canvas. This made shops consistent, easier to update, and allowed us to track player purchases properly.

results

10% increase in player purchase rates

More Key Projects

Onboarding & Marketing features

Growth Design

Drove redesign on New World's onboarding, increasing DAU engagement of new, and in-game events by 5%

Controller Navigation System

UX Engineering

I designed the core controller navigation and virtual cursor experience for New World on console - defining movement, focus, friction, and magnetism across menus. Partnered with UI Tech to refine interaction feel and support multi-modal inputs like voice, gestures, and haptics. This work established the foundation for New World’s console UX.

Social & Community Systems

Designed login, social, and community features that reduced friction, improved player connection, and cut overpopulation handling time by half.

Design
Systems

Created global UI components - filters, search, sort, inventory, crafting, leaderboards to unify the game’s cross-platform design system.

Let's work together!

I can help designing a product from 0-1, improving a product from 1-10, or create a brand's design system.

Let's work together!

I can help designing a product from 0-1, improving a product from 1-10, or create a brand's design system.

In-game shops

Unifying how players browse, compare and buy

Role

Product Designer

Industry

Gaming

Duration

Shipped, 2023-2025

Impact

Acquired 100,000 players

Before
After
Overview

problem

Players struggled to find and purchase items tied to their progression. Shops looked and behaved differently across the game, leading to confusion, inconsistent usability, and unclear upgrade paths.

goal

Build a unified shop where players can browse, compare, and purchase progression-based items in a consistent, intuitive experience.

personal challenge

I was the sole designer for monetization features. When I joined, all the shops had different layouts, and built on different canvases causing lots of extra work for both design and engineering.

I worked with UI Tech and engineering teams to rebuild all shops on one shared Lua canvas. This made shops consistent, easier to update, and allowed us to track player purchases properly.

results

10% increase in player purchase rates

More Key Projects

Onboarding & Marketing features

Growth Design

Drove redesign on New World's onboarding, increasing DAU engagement of new, and in-game events by 5%

Controller Navigation System

UX Engineering

I designed the core controller navigation and virtual cursor experience for New World on console - defining movement, focus, friction, and magnetism across menus. Partnered with UI Tech to refine interaction feel and support multi-modal inputs like voice, gestures, and haptics. This work established the foundation for New World’s console UX.

Social & Community Systems

Designed login, social, and community features that reduced friction, improved player connection, and cut overpopulation handling time by half.

Design
Systems

Created global UI components - filters, search, sort, inventory, crafting, leaderboards to unify the game’s cross-platform design system.

Let's work together!

I can help designing a product from 0-1, improving a product from 1-10, or create a brand's design system.