In-game commerce and discovery flows
Role
Product Designer
Industry
Gaming
Duration
Shipped, Oct 2025
Impact
Purchase rate up by ~10%, Time to market reduced from months to 2 weeks


Overview
problem
Players struggled to find and purchase items tied to their progression. Shops looked and behaved differently across the game, leading to confusion, inconsistent usability, and unclear upgrade paths.
goal
Build a unified shop where players can browse, compare, and purchase progression-based items in a consistent, intuitive experience.
challenge
I was the sole designer for monetization features. When I joined, all the shops had different canvas layouts & built on different codebases. Internally every new shop or content update had to be hard-coded from scratch.
what i did
Worked with UI Tech and engineering teams to rebuild all shops on one shared Lua canvas.
Created data-driven design components (canvas, layout, tokens) that work with one code base; aligned engineers.
Documented in Confluence so engineers could implement consistently. Introduced Contentful CMS to manage/update shop content seamlessly; aligned game designers

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results
10% increase in player purchase rates
More Key Projects
Onboarding & Marketing features
Discovery Flows
Owned discovery & mode detail flows from concept to production, lifting player engagement.
Social & Community Systems
Design
Systems
Created global UI components, UI patterns, behavior & motion states, increasing consistency in design system.

